Game loads up and is not being read correctly by VoiceMeeterĢ.
Among the testing I found a solution that is still inconvenient being the following ġ. I was able to locate and change the correct control panel to a max latency of 16384, restarted the computer and programs, yet still the issue remains of the game audio cutting in and out. Thanks for taking the time to read and potentially any fixes. Just a single set up which works for all games and audio tracks is what I'm looking for. Wondering if someone may have another/better idea towards solving this issue as I would seriously prefer not having to mess around with audio configurations every time I want to play a different game for streaming and recording. I then have to mute the microphone on VoiceMeeter so it does not end up on the same audio track as the game. Only luck I've had is setting the game audio for Dying Light in the 'App Volume and Device Preferences' to VoiceMeeter Input (VB-Audio VoiceMeeter VAIO), the main input I have set for the PC, and set Streamlabs audio device as the same.
I've attempted multiple solutions, all failing to solve the issue, such as choosing KS or MME input/output options, utilizing CABLE-A and B instead on different VoiceMeeter channels, toggling on Auto Restart Audio Engine, Restarting the PC after all connections. I am personally able to hear the game audio constantly through my headphones still as it appears under 'Desktop' - VoiceMeeter VAIO. After the following loading screen the audio returns and so on. The visual bar is no longer showing audio coming through and the recording of audio on Streamlabs OBS cuts out. Only in Dying Light during loading screens when I need to click or press the space bar to continue does the audio cut out.
All games audio settings have also been configured to what should be correct in the Windows App Volume and Device Preferences, being CABLE Input (VB-Audio Virtual Cable).įor both 7 Days and Duel Links the audio works fine, does not cut out, with the visual bar showing the audio on VoiceMeeter and Streamlabs OBS recording the audio. The game is set up like other games I have such as '7 Days to Die' and 'Yu-Gi-Oh! Duel Links', all being routed though WDM: CABLE Output (VB-Audio Virtual Cable) labeled as Game Audio.
Hello, I've set up VoiceMeeter exactly as is in this tutorial: and everything appears to work for the most part asides from 1 issue being a specific game I am running called 'Dying Light'.